Product is toevoegd aan je verlanglijstje Bekijk je verlanglijstje
Product is verwijderd van je verlanglijstje Bekijk je verlanglijstje

Toegevoegd aan winkelmandje

ref: FFGDWF01

Dust Warfare Core Book

36,50
Incl. 21% BTW

Omschrijving

The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world's superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massiv... Lees meer
Beperkt op voorraad in de winkel.
Wil je meer uitleg over dit artikel? Bezoek dan zeker onze showroom.

Omschrijving

The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world's superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons.

In Dust Warfare, players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers' weapons.

The Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way.

Players have the chance to activate all their forces during the Unit Phase, and reaction mechanisms keep you fully engaged throughout your opponent's turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions.

Designed by renowned miniatures guru Andy Chambers, the Dust Warfare: Core Rulebook integrates dynamic and engaging new game design with the stunning models from Dust Tactics. Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. As both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures.

Specificaties

Max. aantal spelers
4
Type Spel
Miniatuur
Min. aantal spelers
2
Duurtijd
120
Leeftijd
14

reviews

Er zijn nog geen reviews over dit product.

Heb je een vraag over dit artikel?

Neem dan zeker contact op met één van ons. Telefonisch, per mail of in de winkel, staan we steeds klaar om al je vragen te beantwoorden. 

Schrijf zelf een review over

Score *